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Fighting System [October 13]
There's now an NPC fighting system! It takes into account your equipped items when dealing damage. NPC fighting is a bland, one way fight though. Will try to make it more interesting later. There's also the possibility for PVP, with one hidden map currently having PVP enabled! Although the fighting system is basic, PVP is still some awesome fun (ask javajenius :P). Catch me on sometime to find the PVP map. Also, the server's now running from a VPS so it should be on 24/7, with less lag. Enjoy!

Improved NPC chat [August 16]
Some big improvements to the NPC chat system are in this update, including selectable chat options and improved dialog. The controls have also been changed and a mini tutorial has been added to the game. As usual, the less important updates are all listed on the forums.

KoL's birthday [July 30]
Nice! Sorry for the super long update time guys, but a mass update every once in a while is always good, and this one's been tested quite thoroughly. You can now talk to NPCs, equip, unequip, and drop items, and much more! Go checkout the forums for more details.

Inventory, items, and more [June 22]
About time items got around to being implemented. Currently, admins have to spawn the items, but after they're spawned you can pick them up. Names are also now centered above heads.

Smooth movement [June 17]
Updates, about time! The movement system has been coded to never appear "step by step" for the laggier of you folks out there, and it's got a cache system for handling lag now too. Don't forget to hit the forums and check out the rest of today's updates.

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